V Motion Project – Part I: The Instrument

Overview

The Motion Project was a collaboration between a lot of clever creative people working together to create a machine that turns motion into music. The client for the project, Frucor (makers of V energy drink), together with their agency Colenso BBDO, kitted-out a warehouse space for this project to grow in and gathered together a group of talented people from a number of creative fields.

Producer Joel Little (Kids of 88, Goodnight Nurse) created the music, musician/tech wiz James Hayday broke the track down and wrestled it into Ableton, and Paul Sanderson of Fugitive built the tech to control the music with the help of Mike Delucchi. I also helped with the music side of the tech and built the visuals software with motion graphics warlocks Matt von Trott and Jonny Kofoed of Assembly. Assembly also produced and directed the music video. Hip-hop/tap dancer Josh Cesan was the ‘Motion Artist’ tasked with playing the machine and Zoe Macintosh of Thick As Thieves documented the process. Heaps of other people were involved along the way. It was a true collaboration, with everyone contributing ideas and energy to the process.

The Instrument

The final design of the machine was the result of months of experimenting… it all makes perfect sense in hindsight, but in the beginning, none of us were really sure what we were building. The starting point was the idea of using the Kinect camera to detect the movements of the musician. Paul spent months playing with the Kinect and looking at what other people had done utilizing it to create music. He used Ben Kuper’s brilliant BiKinect project as a starting point and heavily modified it into something even more powerful. This software allows a musician to control powerful audio software Ableton Live with only the movements of their body.

Unfortunately, this control and flexibility comes at a price… the system has a significant lag. This lag doesn’t affect many of things you might want to do with the instrument, such as tweak a filter setting, or trigger a loop to start on the next measure. But the lag does make it nearly impossible to use the system as a drum-pad or keyboard. When there’s a delay between hitting a key and hearing a sound, it’s really, really hard to play a melody and even harder to play a drum beat in time.

Cracking the problem of playing notes in ‘real-time’ was one of the first major hurdles we overcame. In my previous work with the Kinect, I hadn’t experience the lag that we were seeing with BiKinect solution. I realized that the lag was happening because the OpenNI drivers it uses do a heap of maths to process image data and calculate the position of each joint of a persons skeleton, 30 times a second. I’d been working with raw depth data straight out of the camera without the skeleton processing, so had no intermediaries to slow things down.

To create a system that could give us the control and flexibility of the skeleton drivers, and the real-time speed of the raw-depth method, we decided to use two Kinects running different software on two different computers. A good idea, but it brought with it a whole new set of problems.

Two Hearts Beat as One

Below is my highly technical drawing of the instrument. The Motion Artist is on the left, and the Kinects are pointed at him from straight ahead. One Kinect is using OpenNI drivers to calculate his skeleton position. The other Kinect uses freenect drivers to access the raw depth data from the infrared sensor. The top computer is Paul’s music system, which is built in Processing on a Windows PC. The bottom computer is the Mac Pro running my visuals system written in C++ with OpenFrameworks. Mac and PC happily working together, hand in hand… could world peace be far behind?

The two computers talk to each other over UDP, sending simple JSON objects back and forth on each frame. The music system sends data about its current state (the user’s skeleton position, what sound the user is manipulating, etc) to the visuals system. The visual system sends midi info back to the music system when the user is pressing an “air keyboard” key, as well as timing info to help the motion artist nail the song transitions [something we programmed in on the morning of the performance 🙂 ].

The visuals computer outputs to 3 displays. One output went to a normal monitor for my debugging/monitoring UI, another was split with a Vista Spyder across two 20K projectors to cover a 30 x 11.5 metre wall. The final display out went to another 20K projector aimed at a second building.

The music system outputs to an M-Audio external sound card hooked into a large speaker setup. The sound card also has a line-out that plugs into the visuals machine, which does FFT audio analysis for some simple sound visualization.

Don’t Cross the Streams

You’re not supposed to aim Kinects at each other. If you do the proton fields reverse and the universe implodes on itself… or at least that’s what we’d heard. If you give it a try, the world doesn’t end, but the cameras definitely don’t like it. The depth data you get is full of interference and glitchy noise. Luckily, there’s an incredibly simple solution to fix it.

Matt Tizard found a white paper and video that explained an ingenious solution: wiggle the cameras. That’s it! Normally, the Kinect projects a pattern of infrared dots into space. An infrared sensor looks to see how this pattern has been distorted, and thus the shape of any objects in front of it. When you’ve got two cameras, they get confused when they see each other’s dots. If you wiggle one of the cameras, it sees its own dots as normal but the other camera’s dots are blurred streaks it can ignore. Paul built a little battery operated wiggling device from a model car kit, and then our Kinects were the best of friends.

Controlling the Music

The music system works by connecting the Kinect camera to Ableton Live, music sequencing software usually used by Djs and musicians during live performances. Below is a screen capture of our Ableton setup. The interface is full of dials, knobs, switches and buttons. Normally, a musician would use a physical control panel covered with the knobs, dials, and switches to control Ableton’s virtual ones. Paul’s music system works by allowing us to map body movements to Ableton’s controls. For example, when you touch your head with your left hand a certain loop could start. Or you could control the dry/wet filter with the distance between your hands. This ability to map physical motion to actions in Ableton is enormously powerful.


Video: The Ableton Live setup for the Motion Project


Video: The skeleton based audio control system. In this example, the distance between the hands turns one dial in Ableton, and the angle of rotation controls another one.

The Air Keyboard

Getting the “air keyboard” to work along side the gesture based system was a big breakthrough, and gave us the speed we needed to play notes in real-time. The video below shows the evolution of the idea. In my first test, I made the keyboard work as if it were a giant button in front of the player. When you pushed your hand into the air in front of you, they key would trigger. Next I tried breaking the space in front of the player into a series of boxes that you could play quickly, like a xylophone or harp.

This ‘push forward’ technique worked well and was fun to play, but it was hard to play a specific melody or an intricate beat. There was a bit of lag introduced by the image detection I was doing to see the ‘key’ presses, but the main difficulty was the lack of feedback to the player. When you play a real keyboard or drum, your hand strikes the surface and stops. When you play an arbitrary square of air in front of you, it’s hard to intuitively know when you’re close to the target, have hit it or are totally off. We displayed visual cues on screen, but it was always a bit like groping in the dark.

The big break through came when I moved the keys to the side of the player. When you fully extend your arm to play a note, there’s the physical feedback of your joints extending to their limits, so playing the instrument at speed becomes much more natural. Also, to detect a “hit” or “miss” all I need to do in code is look at the silhouette of the player and then check each rectangular key. If the key has more than 20 pixels of silhouette in it, then it’s down. Otherwise, it’s off. It’s super fast and responsive.

The final piece of the puzzle was to define what the keyboards look like and how they behave. We defined the layout of each keyboard in a JSON file that lives on the PC. Paul wrote a little Air app to let us tweak positioning and define which midi notes each key should trigger. This was really helpful as we worked with Josh to create a keyboard to fit the way he wanted to move. So the end result is a giant MIDI “air keyboard” with keys that we can create and position anywhere in space.

Putting it All Together

This video demonstrates the instruments available to the motion artist. “Vox” and “Bass” are keyboards. “LFO” controls the low-frequency oscillation (that distinctive dubstep ‘wobble’). “Dough” uses two filters, one controlled by the distance between his hands and the other by the rotation of the ‘ball of dough’ he’s creating. “Drums Filtered” is a drum keyboard, but the sounds become filtered as his chest gets lower to the ground. There’s one element of the performance that’s not in this test; the moment that Josh looks like he is stretching out a giant triangle. Here, the distance between his two hands and the ground provides control. As he pulls the sound up, it gets louder and as he pulls his hands apart, the dampen filter decreases causing the sound to “open up”.

We were just playing around during this test, so his rhythm is a bit off at times 🙂

Another nice thing about dividing the system into two symbiotic parts was that Paul and I were able to split off and work in different directions once we had nailed the structure of the system and the communication method we’d use to pass data back and forth. Paul worked at the warehouse with the musicians and performer to get the flow of the song nailed down and tune the instrument so Josh could actually play the thing (he makes it look easy in the video, but its definitely not). I moved on to the Assembly office to work with Matt and Jonny on adding a bit of sparkle and spectacle to the visual side of things.

Up next.. Part II: The Visuals

[Update: Paul has posted an article detailing the project from his point of view. He has lots of good insight into the music tech and describes how the instrument evolved over the months. Definitely check it out!]

[Update 7/20: For more ‘next level’ Kinect miss-use, check out the interactive music video we just released for Neil Finn’s (of Crowded House fame) latest band. You watch and control the video in 3D as it plays in your web browser! Some behind the scenes details here.]

170 comments
  1. […] V Motion, was developed as an ad campaign for V, a New Zealand energy drink company. In a recent blog post, the team behind the technology discussed some of the challenges of developing a real-time virtual […]

  2. UBER COOL !

    1. A gree, It’s really cool.
      A brand New Ways for DJ to mix music with movement body. 😀 😀

      Can’t wait until you sell to public.

  3. Me and a few friends did something a lot like this for a project in college. We used Arduino and shadow play to make the sound.

    http://www.youtube.com/watch?v=Ua234SGd-uw&feature=player_embedded

    Very cool project.

    1. And definitely use Aplle iMac as a second computer, can I use two computers running Windows?

  4. […] programming insight about how the V Motion Project was made, check out co-creator Jeff Nusz’s in-depth making-of article at Custom […]

  5. […] via custom-logic.com/blog/v-motion-project-the-instrument […]

  6. […] het V Motion Project heeft het creatieve team een speciale machine ontwikkeld die beweging omzet in muziek. Met behulp […]

  7. […] V Motion Project [Custom Logic, em inglês] $(document).ready(function() { var random = Math.floor(Math.random() * […]

  8. […] series of posts on the Custom Logic Web Blog detail the development process for the technology. It actually uses two different Kinect sensors […]

  9. I am extremely impressed

  10. Really amazing work!

  11. […] Se numeste V Motion Project si are la baza o formula foarte simpla: Kinect + Dubstep. Dupa multa munca investita in cadrul acestui proiect, rezultatele sunt cel putin spectaculoase! Proiectul a avut ca principal scop un dispozitiv care sa transforme miscarea in muzica! Mai multe detalii gasiti pe blogul site-ului oficial Custom Logic […]

  12. Bravo. Wow. Bravo.

  13. […] želite doznati kako cijela stvar funkcionira možete posjetiti njihov blog gdje su objasnili sve pojedinosti od softvera i hardvera korištenog u ovom projektu pa do izrade […]

  14. outstanding project. Well played chaps.

  15. […] This project combines the collective talents of musicians, dancers, programmers, designers and animators to create an amazing visual instrument. Creating music through motion is at the heart of this creation and uses the power of the Kinect to capture movement and translate it into music which is performed live and projected on a huge wall. […]

  16. […] Check out the tech behind the project here: custom-logic.com/blog/v-motion-project-the-instrument/ […]

  17. […] This project combines the collective talents of musicians, dancers, programmers, designers and animators to create an amazing visual instrument. Creating music through motion is at the heart of this creation and uses the power of the Kinect to capture movement and translate it into music which is performed live and projected on a huge wall. […]

  18. […] V Motion Project – Part I: The Instrument, Part II: The Visuals […]

  19. […] Blog linked this morning to an incredibly cool project called “V Motion.” They’ve built a performance instrument with two Kinects and wall projections that […]

  20. […] complexity — its music is both generated by the Kinect and visualized by it. No surprise it took Custom Logic months of trial and error to tightly integrate the motion, music and visuals. It's just a shame […]

  21. […] Aqui você consegue ver passa a passo a produção do projeto. […]

  22. […] a real document of the night. assemblyltd.com/ Check out the tech behind the project here: custom-logic.com/blog/v-motion-project-the-instrument/ Developers: Jeff Nusz Paul Sanderson – fugitive.co.nz Music: Joel Little Ableton: James […]

  23. This is amazing. Do you guys have a kickstarter yet?

  24. […] a real document of the night. assemblyltd.com/ Check out the tech behind the project here: custom-logic.com/blog/v-motion-project-the-instrument/ Developers: Jeff Nusz Paul Sanderson – fugitive.co.nz Music: Joel Little Ableton: James […]

  25. […] “The Motion Project combines the collective talents of musicians, dancers, programmers, designers and animators to create an amazing visual instrument. Creating music through motion is at the heart of this creation and uses the power of the Kinect to capture movement and translate it into music which is performed live and projected on a huge wall.” […]

  26. […] out the tech behind the project here: custom-logic.com/blog/v-motion-project-the-instrument/ Share with your friends: Pin ItLike this:LikeBe the first to like this. This entry was posted in […]

  27. […] a real document of the night. assemblyltd.com/ Check out the tech behind the project here: custom-logic.com/blog/v-motion-project-the-instrument/ Developers: Jeff Nusz Paul Sanderson – fugitive.co.nz Music: Joel Little Ableton: James […]

  28. […] This project combines the collective talents of musicians, dancers, programmers, designers and animators to create an amazing visual instrument. Creating music through motion is at the heart of this creation and uses the power of the Kinect to capture movement and translate it into music which is performed live and projected on a huge wall. […]

  29. […] © Custom-Logic Articles Similaires à Visiter : Robot Band MusiqueL'Islande Libre et en […]

  30. […] can follow the entire project from beginning to the music video here (Part 1) and here (Part […]

  31. […] V Motion Project – Part I: The Instrument […]

  32. This is awesome!
    ‘I fink you freaky and i like you a lot’ 😉

  33. […] Check out the tech behind the project here: custom-logic.com/blog/v-motion-project-the-instrument/ […]

  34. […] d'informations : custom-logic.com Articles similaires :Coup de poing un peu trop réelIl danse sur du Daft PunkElle ne peut plus […]

  35. […] Toute l’explication du projet réalisé pour une boisson énergisante locale est ici et  là. […]

  36. […] Infos zum Projekt findet ihr bei Custom Logic. “We created and designed the live visual spectacle with a music video being produced from […]

  37. […] Ein paar Making of – Videos gibt es hier. Den Rest kann man hier nachlesen […]

  38. […] O projeto ganhou o nome de V Motion e, de acordo com a descrição de seus criadores, “ele combina os talentos coletivos dos músicos, bailarinos, programadores, designers e animadores para desenvolver um instrumento visual incrível”. Como fica claro no vídeo acima, o V Motion permite que você crie música através do movimento – este é capturado pelo Kinect e traduzido em música por um software de computador, que é reproduzida ao vivo e projetada em uma parede. Detalhes mais técnicos do projeto V Motion você encontrará nesta página. […]

  39. […] More information about this project, visit: http://www.custom-logic.com/blog/v-motion-project-the-instrument/ […]

  40. […] estudiantes o desarrolladores de medios audiovisuales que busquen inspiración, aquí les dejo la liga del sitio donde viene la historia del proyecto, está super cool la […]

  41. […] This month in Kinect-powered inturments, we have The V Motion Project, and the results are super impressive. Watch their demonstration video below. For more information including a pretty detailed description of how it all works, visit the Custom Logic Web Blog. […]

  42. […] altre specifiche tecniche ed aggiornamenti vi rimando alla fonte. Tweet Follow @leganerd Musica elettronica (51), kinect (92), motion, Musica […]

  43. Wawy bazawy!!!
    When is the show ?!?!

  44. […] The Custom Logic __spr_config = { pid: '4efd2244396cef45d000053a', title: '¿Hacer dubstep con Kinect?', ckw: […]

  45. This is not actually new….some kids from Portugal made it a long time ago, of course not with the same budget!

    http://gallery.thecreatorsproject.com/gallery/Sound-Moves/3430619

    1. it dunt av to be new to be funky yo, dunt look like they much budget either

  46. […] forward to what else these guys bring. Make sure to read the full in-depth article on the project HERE. Other Tunes You Might […]

  47. […] The Motion Project is a collaborative effort of some truly innovative minds who have combined motion technology and music production on a whole new level. The project makes creative use of the Xbox Kinect motion sensor, syncing it up with Ableton Live.  The user in the video is able to control the ins and outs of the music production software using nothing but natural body motion and some solid programming. Synths, samples, loops, and even the various FX and filtering parameters are all controllable through learned movements; anything automatable in the program can be accessed. This is a truly incredible project, I look forward to what else these guys bring. Make sure to read the full in-depth article on the project HERE. […]

  48. […] tip of the hat to all involved for rethinking and raising the bar. Go here for a proper breakdown of the full […]

  49. […] tip of the hat to all involved for rethinking and raising the bar. Go here for a proper breakdown of the full […]

  50. […] a pena ver neste link o processo de criação e produção como nestes clipes que mostram testes dos recursos do […]

  51. […] Check out the tech behind the project here: custom-logic.com/blog/v-motion-project-the-instrument/ […]

  52. […] a wealth of information on the technology at the Custom Logic site about the evolution of the air keyboard from being a grid in front of the player to a […]

  53. […] des Tänzers reagiert. Mehr über den Augenschmaus namens “V Motion Project” kann man hier […]

  54. […] Magnetic Man can cease to exist. We can all craft dubstep wompscapes ourselves now, thanks to the V-Motion project – a video game that uses Kinect, the motion sensing device for Xbox 360, to enable you to […]

  55. Congrats, Jeff (and team)! This is really cool, very impressive work. Coming from a DJ background as well as games, I can appreciate how exciting this is. 🙂

    1. Thanks Jay! It’s been fun to see this bounce around the internet. I haven’t been in the middle of such a big viral hoohah since “Sprout”!

      I’m hoping to have some time to enter your game design contest again one of these days.. I miss making games!

  56. This is one of the coolest things i have seen done with a kinect. Bravo guys. Keep up the good work

  57. So beyong the edge… Cyberpunk meets pure music techno madness! I would go to a show like this… do it! The Overmind demands it!

  58. […] pentru show, te invitam pe pagina celor de la Custom Logic, unde totul este descris in detaliu: partea I, partea a […]

  59. […] Nusz è uno degli sviluppatori che ha lavorato a questo progetto, e tra le pagine del suo blog ha spiegato parte delle difficoltà principali che il team ha riscontrato per coniugare al meglio […]

  60. […] out the tech behind the project here: custom-logic.com/blog/v-motion-project-the-instrument/ Tags: Dubstep, Intertactive, Kinect Previous […]

  61. THIS IS THE COOLEST THING I’VE EVER SEEN.
    Incredible!

  62. […] Ovdje možete vidjeti kako je projekt nastao te koji su ih sve problemi čekali u razvoju. Tako navode kašnjenje signala, što su riješili koristeći dva Kinecta na dva različita računala (PC i Mac), ali morali su i paziti da senzori Kinecta ne ometaju jedan drugi. Morali su prilagoditi i program za izvođenje glazbe te je trebalo i naučiti kontrolirati cijeli sustav.  […]

  63. […] The Motion Project was a collaboration between a lot of clever creative people working together to create a machine that turns motion into music. read more… […]

  64. […] Pour mieux comprendre la genèse du projet, le making off c’est par ici : V Motion Project. […]

  65. […] de som bem potentes eles criam música ao vivo e projetam um espetáculo à la Minority Report. No blog de desenvolvimento eles explicam a traquitana completa, desde o cabeamento até os primeiros testes (com vídeos!) de […]

  66. […] out the tech behind the project here:
custom-logic.com/blog/v-motion-project-the-instrument/ Filed under: art,kinect hacking — by adafruit, posted July 20, 2012 at 1:06 pm Comments […]

  67. […] du V Motion Project illustre parfaitement vers quoi nous pourrions nous tourner pour créer quelque chose de différent […]

  68. […] You can read more about the inner workings of this new technology from the developers at The Custom Logic Web Blog […]

  69. […] version of this made for home use one day but until then check out the video and read all about the project. Share this fascinating project with everyone you know and let the folks at Assembly know your […]

  70. […] a team of musicians, programmers, and designers. For more on how the system came together, see this post by collaborator Jeff Nusz. The V Motion Project is a promo for New Zealand energy drink V […]

  71. […] out the tech behind the project here: custom-logic.com/blog/v-motion-project-the-instrument/ Tags: Assembly LTD, Kinect, The V Motion Project, Vimeo Tweet !function(d,s,id){var […]

  72. […] Project Kinect™ キネクト™センサーを使ったパフォーマンス Official website:Custom Logic Web Blog YouTube – The V Motion Project — Can’t Help Myself [Official Music […]

  73. This is one of the most innovative projects I have seen in my life time, how I wish I could be a part of such a brilliant team. Keep it up and start getting your projects even bigger and pitch it to big commercial companies for promo. Best of luck to all of you.

  74. […] Technology – The V-Motion Project [Music Video] Written by: @treymichaels 1 min ago The Motion Project is a collaborative effort of some truly innovative minds who have combined motion technology and music production on a whole new level. The project makes creative use of the Xbox Kinect motion sensor, syncing it up with Ableton Live.  The user in the video is able to control the ins and outs of the music production software using nothing but natural body motion and some solid programming. Synths, samples, loops, and even the various FX and filtering parameters are all controllable through learned movements; anything automatable in the program can be accessed. This is a truly incredible project, I look forward to what else these guys bring. Make sure to read the full in-depth article on the project HERE. […]

  75. […] ver más sobre este proyecto aquí en el blog del mismo Compartilo: Tags: destacado, music, musica con movimiento, project, v motion, […]

  76. […] creativa Assembly y para entrar en detalles sobre la realización del sistema, echa un ojo a este post de Jeff Nusz quién formó parte de la […]

  77. This should be entered into the America’s Got Talent web/YouTube competition as a competitor. If not then as one of their professional acts

  78. Wow Great !!! You inspire me!

  79. […] des Tänzers reagiert. Mehr über den Augenschmaus namens “V Motion Project” kann man hier […]

  80. […] des Tänzers reagiert. Mehr über den Augenschmaus namens “V Motion Project” kann man hier nachlesen(via) if (typeof getHeliosTag =='function') getHeliosTag(3815947, […]

  81. […] than video gaming. The latest example of this is a new project shown in the video above called the V Motion Project, in which a group of programmers join forces with dancers and electronic music artists to create an […]

  82. […] than video gaming. The latest example of this is a new project shown in the video above called the V Motion Project, in which a group of programmers join forces with dancers and electronic music artists to create an […]

  83. this is so fuckinn cool ive been waiting for this since i heard my first dubstep

  84. […] than video gaming. The latest example of this is a new project shown in the video above called the V Motion Project, in which a group of programmers join forces with dancers and electronic music artists to create an […]

  85. […] création originale, à défaut d’être toujours mélodieuse. Le projet, détaillé ici, en appelle à Kinect, mais d’autres ont entrepris de mettre au point des dispositifs […]

  86. […] Not only did it work, it looked brilliant and so surreal, the beautiful colors and animations were top notch. You can see an in-depth look at the project here. […]

  87. […] 若是對於技術有興趣的讀者,可以至 Custom Logic 閱讀詳細的資料。 […]

  88. […] than video gaming. The latest example of this is a new project shown in the video above called the V Motion Project, in which a group of programmers join forces with dancers and electronic music artists to create an […]

  89. […] can see more about the technology behind the project here. Tweet var addthis_config = […]

  90. […] Check out the tech behind the project. […]

  91. […] 若是對於技術有興趣的讀者,可以至 Custom Logic 閱讀詳細的資料。 […]

  92. […] Read here for more of the low-down of how this collaboration came to life. […]

  93. very nice! is there any twitter acc to follow? write to @dexymx pls. ty! 🙂

  94. […] Custom-Logic.com: V Motion Project /* */ « « SNAMM 2012: Viel war nicht los dieses Jahr… Ein […]

  95. […] those interested in the details, there’s a full tech breakdown here. ROK this via:FacebookTwitterPinterestMorePrintRedditStumbleUponDiggEmailLike this:LikeBe the first […]

  96. […] technische Infos gibt es hier… /* Man nehme einen Kinect-Controller…baut ein nettes optisches Interface und verbindet […]

  97. […] Check out the tech behind the project HERE. […]

  98. […] V Motion Project – The Human Instrument (Gestural audio manipulation) […]

  99. […] Read all about how they made this work here. […]

  100. […] Revisa el detrás de cámaras de este proyecto V Motion Project  […]

  101. […] an in-depth look at the making of the Motion Project, check out Custom Logic’s post. Author: Kimbee Category: Tech Tag: assembly, frucor, motion, motion project, […]

  102. […] Check out the tech behind the project here: […]

  103. I’M PROUD OF YOU JEFF, CONGATS ALSO ON YOUR ENGAGEMENT, HOPE TO SEE YOU SOON,
    AUNT DEBBY

  104. Please make this an Xbox product. I will certainly pay a lot for it.

  105. […] Logic, a duo from New Zealand, presents in two blog posts (part 1 and part 2) how they develop the interface. A very interesting read, especially regarding the use […]

  106. I’m really impressed! hope to see in Korea

  107. […] Motion Project Instrument […]

  108. […] revisar en detalle todo el proceso de creación de este sensacional video aquí. Share this:TwitterFacebookMe gusta:Me gustaBe the first to like […]

  109. […] (Direktlink, by V Motion Project) […]

  110. […] tairai le nom 😉 mais une belle prouesse technique et multidisciplinaire. Le tout est détaillée ici et là, explications, schémas, codes, tout est là. Share this:TwitterFacebookJ'aime […]

  111. […] V Motion Project – Part I: The Instrument […]

  112. […] 未来のDJ・VJ・パフォーマンスはこう有るべきだと感じさせられるムービー。 海外の事例ですが、体の動きに合わせてサウンドを鳴らしたり、エフェクトをかけたりできるようです。体の動きの取得にKinectを使用しているようですが、2台縦に並べて配置しているのは何故だろうと思い、少し調べてみましたが、このサイトによると、音はWindowsで生成し、映像はMacで生成している為、それぞれに1台づつのKinectを接続しているようです。 […]

  113. […] untuk lebih jelas teknik bagaimana dan alat apa yang mereka gunakan untuk membangun project ini kalian bisa lihat disini http://www.custom-logic.com/blog/v-motion-project-the-instrument/ […]

  114. […] mais desse projeto neste blog e veja mais um vídeo sobre a produção da […]

  115. I CAN’T BELIEVE how COOL THIS IS. I want to make things like this.

  116. awesome work!!

  117. […] dessutom är väldigt tilltalande visuellt. Mer information om tekniken som ligger bakom hittar du här och mer info om själva projektet finns på […]

  118. […] Check out the tech behind the project here: […]

  119. […] palabras nos permite reproducir música mediante el movimiento de nuestros brazos y piernas. En la web oficial del proyecto, podéis encontrar muchísima más información sobre el dispositivo y su […]

  120. […] palabras nos permite reproducir música mediante el movimiento de nuestros brazos y piernas. En la web oficial del proyecto, podéis encontrar muchísima más información sobre el dispositivo y su […]

  121. […] The Kinect V Motion Project is from Fructus who are making music with Kinect, just by using body movement. read more here http://www.custom-logic.com/blog/v-motion-project-the-instrument/ […]

  122. […] wrote an entire post about both the audio and visual parts of the technology, which can be found here.So basically, The V Motion Project is the coolest thing since sliced bread.  It could completely […]

  123. […] sure you check out the video below and then go to Custom Logic’s behind-the-scenes on the making of this wonderful […]

  124. this is amazing

  125. Wow, I’ve never thought you can use kinekt technology at this level. Astonishing performance also. This reminds me of Jean Michel Jarre’s live performances. I love the project, so I’ve share it with my readers.

  126. […] Pueden revisar en detalle todo el proceso de creación de este sensacional video aquí. […]

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  128. […] You can check out more of the tech behind The Motion Project here: custom-logic.com/blog/v-motion-project-the-instrument/ […]

  129. […] of the software written for the project was done so from scratch for this project. Check out the Custom Logic blog for more info on the project […]

  130. […] http://www.custom-logic.com/blog/v-motion-project-the-instrument/ Share this:TwitterFacebookLike this:LikeBe the first to like this. This entry was posted in Uncategorized by andyreedturner. Bookmark the permalink. […]

  131. […] Echa un vistazo a la tecnología detrás del proyecto aquí: custom-logic.com/blog/v-motion-project-the-instrument/ […]

  132. […] called the V Motion Controller. It is […]

  133. this is AMAZING to me anyway welcome to the uture f there is any way o get involved in this someone tell me

  134. love it, been working on a similar project for about a year now. hopefully it turns out as good as what you guys did 🙂

  135. c’est très bonne technologie…bonne continuation

  136. This technology is very good … good luck

  137. […] more infos […]

  138. This is the technology I dreamed about as a kid. What an amazing project!!

  139. […] – stuff about how to make music with your body, Kinect and/or some sensors. Features the V Motion Project (above) and my favourite in the whole bunch, Ethno Tekh (below). Japanese body DJ Daito Manabe also […]

  140. […] Check out the tech behind the project here: custom-logic.com/blog/v-motion-project-the-instrument/ […]

  141. […] Check out the tech behind the project here: custom-logic.com/blog/v-motion-project-the-instrument/ […]

  142. […] You can check out more of the tech behind The Motion Project here: custom-logic.com/blog/v-motion-project-the-instrument/ […]

  143. Agreed @Scott A! Do any of you know of someone in America who is doing this?

  144. amazing. been working on an “abstract” and open version from the same idea, with contemporary dancers in improvisation context. i love the way you resolved the problem of not having feedback for the dancer to know when he’s hit a key. in my project i come around it using direction changes (brutal stop after acceleration). i’d love to contact you guys to change ideas, please send me a mail if you think we could have a skype chat or something. and check my old project here: http://www.gabriellecup.com/consequencer

  145. […] Надеюсь, ничего не упустил. В любом случае, о процессе производства данного креативного решения можно почитать по данной ссылке. […]

  146. Outstanding quest there. What happened after?
    Good luck!

  147. Very interesting, good work, congratulations.

  148. […] performance. Made by ColensoBBDO, Assembly, Fugitive, Joel Little and James Hayday. Why not see how they did it, or check out their performance at The Dark Knight Rises […]

  149. […] and fine artists. He is lead developer at Assembly, were some recent works includes the ‘V Motion Project,’ a Kinect-hack on a major scale that culminated in a public performance where a […]

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